There is something funny that happens when a previous game is loaded. The moment the game is loaded, the player will run off the screen. He just runs through the wall and is gone. You can click the floor and he will be back. Is this due to player starts? What is the best way to tackle this if there is no player start for load?
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Hi Jamesfootlight,
I had the same issue and solved it with a script.
Create a OnLoadStopWalk.cs file with the following content (Unity 2020.3.14f1):
Then add is as a script to your persistent engine. You can find it in the Folder: AdventureCreator/Ressources/
This will stop your player from walking after load.
Best
Kai
Awesome thank you!