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Suggestion: More specific ToString() overrides

edited January 2023 in Technical Q&A

Here's a suggestion for a small quiality-of-life feature I always missed in AC:

It would be helpful to have a bit more specific ToString() values for Hotspot, InvItem, Objective, AC_Char and whatever else.
For example, it would be nice to see the name of the hotspot when hovering over a Hotspot instance without having to drill down further in the debugger 👍


  • Hovering over where - the Inspector?

    Example code of what you're looking for would be welcome.

  • I mean when hovering over a for example a hotspot in a code editor's debugger (such as VS or VS Code or similar). They all use ToString() or the DebuggerDisplay attribute for this:

  • Sorry, but I will need more clarification. When I test this in VS, the header lists both the object's type, and GameObject name.

    Are you looking to replace this with the "in-game" name, i.e. the character's speaker label, if set?

  • No worries - yes, that's what I mean. So when hovering over an item in the debugger, it's a little more practical if the debugger shows something like option B rather than option A:

    A: AC.TextLine
    B: LineId 123: "I'm Guybrush Threepwood, and I'm a mighty pirate!"

    It's just a small thing, but I often thought it a bit surprising that I have to drill down in the debugger just to get some basic info on an instance. I imagine this would be beneficial to you most of all :)

    Here's a bit more info on the practice (it doesn't mention the DebuggerDisplay which also works):

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