I often have very long actionlist cutscenes. It would be great to be able to play the actionlist to help build and edit the cutscene without needing to build a hotspot for it, run the game and activate the trigger. Some kind of "play actionlist" from inside the editor would be awesome. I see on the top right of the actionlist there is a disabled "run" function? Is that what this is and if so how do we use it?
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The "Run" button inside the ActionList Editor, and the "Run now" button at the top of an ActionList's Inspector, can both be clicked to manually run an ActionList - provided the game is in Play Mode at the time.
That is awesome! Seems you had already thought of this feature, I just didn't think to hit play mode first. Thank you for your help as always.