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Camera cursor influence for conversations

Hello everyone,

Is it possible to make the 'cursor influence' camera function work whenever conversations are active, but in the case if 'allow regular gameplay during conversations' checkbox is uncheked? Indeed camera does follow the cursor if that checkbox enabled, but in my case it's very tricky to manage manually various gameplay aspects during conversations, for me it's going much further than a simple tuning of 'Engine:Manage systems' & 'Player:Constrain' actions.

Thanks so much for any possible help!


  • It'd likely need to be a separate option added to the Inspector. I'll give this some thought - thanks for the suggestion. If it's possible to add, I'll include it in the next release.

  • Thank you so much, Chris! Much appreciated,

    and have a great winter holidays!

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