Hello folks,
quick question. I have just added a Mecanim-based character, all settings are set up properly according to the tutorials, and I have walk and run transitions defined. I'm using a click to move system.
Currently, when I click on a portion of the Navmesh, the character immediately starts moving towards the intended location, but the actual walking animation is delayed by a couple of seconds - and the animation continues for a couple of seconds after the character reaches its target. Its almost as if there is a built in delay of some sort, but I can't find any settings of this nature.
Has anyone experienced this? Thanks in advance!
Comments
I found a better solution than adding keyframes, however. In the inspector tab for the animation state, in the transition itself, is an option for "Exit Time", which was checked by default. This forces the animation state to have a fixed exit time, so it couldn't break out of the state Unchecking this box fixes the issue.
Solved!