Well I thought of a part of my game where I click on an object that starts a cutscene where my character is walking and talking with an npc, my camera is following my character as the character is walking and talking, one part of the scene my character walks by a table, I would like to be able to click on an object while the player walks by it, sort of like a timed event, before it goes off camera. The idea is that the player walks by a table and grabs a goblet then smacks the npc over the head with it to cause a branch in gameplay. Grabbing the goblet does one direction with the story but not grabbing the goblet goes in another.
1. Can I have a clickable object that can be added to my inventory or change and animation during a cutscene, if yes what would be best practice for this?
2. Can I call with AC to run a layered animation through Mecanim e.g. player walking, click on object run layered animation for upper body, reach and grab goblet as the player keeps walking? Also best practice...
I know I'm way over my head with this but I'm willing to throw myself into the fray if it is possible.
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Ideas abound!
Thank YOU!