Just like there is a simple and powerfull highlight script to be used in hotspot interaction
Would it be possible to create adapt a "fade"/transparent option, to be used in situations like, fading an object when it stands bettew character and camera
Unfortunatly is doesnt work on a 3d mesh, If we did have a transparency toggle option for transparent material, we could use the change material (to a transparent one) then fade its opacity on a time frame, to smoth the effect
a raw turn around, can be just using the visibility -on/off
What i am trying to acomplish is an effect like,
When the player enters a room,
Some objects inicialy blink (transparency yo-yo) to warn the player that they are editable.
the hightlight script as almost the same structure , but it uses brigthness and not transparency
I did manage to make it work by using a fadeinout script attached to the object, and i acess it via triggers and cutscenes (object -send message)
But It would just be cool if AC would have this option built in, because it has similar tools , like the sprite fader, a transparent object fader would be just a step ahead
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Not sure it will work on 3d meshes, though.