Like I said in the official topic:
When I switch to a new scene, actionlist-skippable doesn't work. (no
problem with 1.46g).
Problem appears only when my player moves to a new scene. In
fact it skips the actionlist, but it's like "pause-gameplay" stay on.
Cursor does'nt appear, I can't move, etc.
After some tests, it doesn't work only when my player moves to a new scene AND when music plays across scenes. I can't disable this option, so...
Any idea?
A gif of the issue:
https://drive.google.com/file/d/0B8WVZEj1CEz2eTdSNE8yNGZPVlU/view?usp=sharingEdit: I'm on 1.47a now, same problem.
Comments
My solution -> the problem was the presence of the game object. So I created a prefab of this object, and an actionlist to check the presence of the object. If not, it adds the game object in the scene. If it's already here, it was because of the previous scene (play across scenes, remember), so no need to add the object.
In your Settings Manager, check List active ActionLists in Game window? at the bottom. What does it show when the problem occurs?
The action (speech) when I skip is still highlighted (and it's the same with others actionlists, interaction or cutscene).
Please make a duplicate of your project, and remove everything unrelated to the problem from it, so that the file size is as small as possible. Then PM it to me privately, along with the Unity version number / platform that you're working on.