Hello guys! We badly needed for someone who can evaluate this and give feedback
this is the reddit link: https://www.reddit.com/r/playmygame/comments/5uxh8y/play_our_fire_disaster_simulation_for_our_thesis/
I fixed it now Chris, though
There's a bug on the pause where it re-fires my action list all over again if I resume or press the menu key again
I have this AC menu named tutorial (Unity UI Source and Appear type: During Gameplay) and I attached an…
Hi chris, the fix do not work when I change my scenes from AC based scene to and ordinary w/o AC scene, I can still click on gui buttons but I cant see the mouse cursor .
Hello, its me again. I just make that health a global variable on ac. but how do i access it,
for example while playing, how do I access my health and check if it is 0 or not. Im guessing that it is not through actionlish when turned off or turned …
Hey, I just want to send UFPS variables, like health. Will look onto your given links.
EDIT: Based on your given links. I have get the player health from UFPS,
private void GetPlayerHealth (){
playerHealth = fpPlayerDamageHand…
Sorry, it's working. Just didn't realize it early. It is highlighting. Though how do I remove the text when i for example interact, because im using UFPS interaction, and kinda overlaps them in the same position. Solve it by searching the forums. :…
Okay.. So I found out a possible fix for this. On the Cursor tab on the AC Game Editor;
- Cursor rendering is Software
- Uncheck Always show system cursor in editor
When I changed it to hardware with the below box checked or unchecked, the mouse c…
Thanks for the reply Chris! Though I have 3 questions:
1. Can I work simultanoeusly with PlayMaker + Adventure Creator + UFPS? Can you give me the basic workflow on how do I do that? So basically, I will call the methods of the two which is AC and…