Is the toggle going to be in the "Speech audio" section of the Speech Manager? Just curious. I updated to the latest version and I was checking around to see if I missed it.
This is the same feature that I came to ask for. I also have "display subtitles forever", and I'd like to limit the duration of the talk animation (mecanim). Thanks Chris.
I call the Load Game action in the OnStart cutscene in my first (bootstrap) scene.
I'll look into your suggestion about linking the variables to the Options Data. I didn't realize what that selection did, and it's what I'm looking for. When I get …
Ahh, got it to work. I just added a "skip narration" button to the UI and hooked it up. Here's how I did it in case anyone's interested:
1) Unity Input Manager: defined a new input named SkipSpeech2) in the AC Menu manager, make sure the…