When my game begins, I run a selective load of the Autosave game. When I only choose "Load variables", the variables do not load. Instead, I have to select the following:
If I uncheck some of the selective options, I get different errors. For example, if I leave off "Load scene changes?", then I get an infinite set of errors saying "Parameter '' does not exist".
Stack trace:
Parameter '' does not exist.
UnityEngine.Animator:SetFloat(String, Single)
AC.AnimEngine_Mecanim:PlayIdle() (at Assets/AdventureCreator/Scripts/Animation/AnimEngine_Mecanim.cs:739)
AC.Char:AnimUpdate() (at Assets/AdventureCreator/Scripts/Character/Char.cs:833)
AC.Char:_Update() (at Assets/AdventureCreator/Scripts/Character/Char.cs:501)
AC.Player:_Update() (at Assets/AdventureCreator/Scripts/Character/Player.cs:176)
AC.StateHandler:Update() (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:413)
I'm using 1.59f (which may still say 1.59e on the Scene tab. I re-updated today but the Scene tab still shows "e" instead of "f").
Not a big deal and I can work around it. Thanks in advance.
Comments
Be aware that if you want certain variables to be stored indepently of save games, and have them load automatically when the game begins, you can link them to Options Data in the Variables Manager.
The e/f mismatch is because f was a 2017-only release. It's rare that a Unity-version specific release occurs, but the only change between e and f was a 2017-related bug.