Thanks! I didn't publish yet using AC and find your hints useful.
"DO NOT apply a change to an object UNLESS it's a prefab or you want every instance to have that change"Loosely related, I discovered the use of the Prefab button "App…
Hmmm, it's a dead end I think.I know how to add a new OBJ from file at runtime but not how to write an action on the fly before executing it. I definitely need it and will have to search for another solution.Sometimes, time gives the answer, if you …
An Actionlist Asset of one action is self contained! Thanks for pointing that, I forgot to check.
"That then means you can call e.g. the JSonToActionList method from a separate script when ready. The UnityEditor function calls are als…
I'm coming back on my topic to focus on a single Action in an ActionList Asset (not Inkle this time but simply any AC action in an existing ActionList Asset (ALA) or ActionList).How could we update (not create) an existing action with JSON at runtim…
Thank you Chris.I really appreciate you take time to reply to basic questions.Actually I tried complex animation but not enough apparently (and without checking the manual).
I'll try that again, more extensively.
Thank you for the help!
As one player, I tried that before but he didn't feed the dogs. Maybe I didn't do it right or didn't wait enough. Nothing's happened.
Even the project as is would greatly help, but, again, feel free to post it here, or MP o…
Thanks again! I understand more and more.
Was it a jam where you can share the source by any chance? :smile: Late last night I ended in front of the house, giving steak (and booze, and a cat, even chrome painting) to sleep the dogs but couldn't do m…
Thank you some much!I start to understand but it takes some time :smile:
Just to let you know: I had a bug once throwing only a blue screen and the 2 actions (stealth,lockpicking) when playing at the first time (and looking for a way to go faster t…
Finally got there :)Discussions are working nice on LAN. Looks like you used the Unity networking standard package.How did you manage player vs NPC on each session?
(Image)
"Did you find it working?"
Yes, it does work when JSON object is "exported" (to memory) then "re-imported" using existing actionJsonData frame.
Importing a JSON file from scratch is another story (parse className from …
You really help me, I appreciate and left a dithyrambic review :) Thank you.
If I can help, let me know.
I understand more about coding mechanic (I still don't get why it has to be playing though), it's not my cup of coffee.
I would love somethin…
> "(paste as is) would it work?"
No it doesn't:
NullReferenceException: Object reference not set to an instance of an object AC.ActionsManager.GetActionTypeIndex (AC.Action _action) (at Assets/AdventureCreator/Scripts/M…