Forum rules - please read before posting.

PhM

About

Username
PhM
Joined
Visits
5
Last Active
Roles
Member

Comments

  • I hoped someone kept the memory of it somewhere :smile:
  • Hi g__b and Chris.I know it's an old post, but may I ask for the final working custom action? The link is dead. Thanks
  • Thanks! I didn't publish yet using AC and find your hints useful. "DO NOT apply a change to an object UNLESS it's a prefab or you want every instance to have that change"Loosely related, I discovered the use of the Prefab button "App…
  • I was plain wrong because I mixed the Asset+Editor case with the Action+Runtime case. You provided the reply and I didn't see it. My bad, sorry.
  • Hmmm, it's a dead end I think.I know how to add a new OBJ from file at runtime but not how to write an action on the fly before executing it. I definitely need it and will have to search for another solution.Sometimes, time gives the answer, if you …
  • An Actionlist Asset of one action is self contained! Thanks for pointing that, I forgot to check. "That then means you can call e.g. the JSonToActionList method from a 
separate script when ready.  The UnityEditor function calls are als…
  • I'm coming back on my topic to focus on a single Action in an ActionList Asset (not Inkle this time but simply any AC action in an existing ActionList Asset (ALA) or ActionList).How could we update (not create) an existing action with JSON at runtim…
  • Thanks, I'll try to see with PowerUI guy then.
  • Thank you Chris.I really appreciate you take time to reply to basic questions.Actually I tried complex animation but not enough apparently (and without checking the manual). I'll try that again, more extensively.
  • It's already a nice game. I'd be happy to get this in 2 weeks instead of spending months on blocking details :)
  • Thank you for the help! As one player, I tried that before but he didn't feed the dogs. Maybe I didn't do it right or didn't wait enough. Nothing's happened. Even the project as is would greatly help, but, again, feel free to post it here, or MP o…
  • Was it a jam where you can share the source by any chance?  That was a joke. Please don't feel pushed to share. I didn't want to hurt in any ways.
  • Thanks again! I understand more and more. Was it a jam where you can share the source by any chance? :smile: Late last night I ended in front of the house, giving steak (and booze, and a cat, even chrome painting) to sleep the dogs but couldn't do m…
  • Actually I can redo the bug:(Image) To throw it: ESC to the menu (plus network).Create a new server and it comes back to this "scene".
  • Thank you some much!I start to understand but it takes some time :smile:  Just to let you know: I had a bug once throwing only a blue screen and the 2 actions (stealth,lockpicking) when playing at the first time (and looking for a way to go faster t…
  • Finally got there :)Discussions are working nice on LAN. Looks like you used the Unity networking standard package.How did you manage player vs NPC on each session? (Image)
  • Look great! I'll try with a friend ASAP.Can you please share about multi-player with AC?
  • "Did you find it working?" Yes, it does work when JSON object is "exported" (to memory) then "re-imported" using existing actionJsonData frame. Importing a JSON file from scratch is another story (parse className from …
  • You really help me, I appreciate and left a dithyrambic review :) Thank you. If I can help, let me know. I understand more about coding mechanic (I still don't get why it has to be playing though), it's not my cup of coffee. I would love somethin…
  • > "(paste as is) would it work?" No it doesn't: 
NullReferenceException: Object reference not set to an instance of an object
AC.ActionsManager.GetActionTypeIndex (AC.Action _action) (at Assets/AdventureCreator/Scripts/M…
Default Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.