Thanks! Despite the long way round to the solution this has been really helpful. as it made me get round to updating AC, and the new function to "ignore current inventory" has been super useful and saved me loads of time! I hope to post an…
Aha thank you!! :) I was looking at my audio mixers, my default options Under AC settings and my setting on the default sound to check my levels. I'm not quite sure how I must have accidentally changed the in game audio options or if they changed …
ah, OK, so if I go to the "Manage save-game files" under the settings tab. Under "Profile 0: Properties" Music is on 0.6 but both speech and SFX are set to zero. Could this be my problem?
Just to note the Label is Profile 1 and I…
OK, just got round to trying some of these out.
Play sound worked! But only if the sound object was set to have output as Master. If the sound object is set to SFX **it doesn’t work. (just for completeness if it is on **Music – it works, if on Spe…
Thanks for the quick response!
Sorry, I forgot to say, no messages in the console it just proceeds on through the action as if the sound had played.
A typical action would be a hotspot interaction where it sets a variable then plays a one shot sou…
OK I found out what it was! After exhausting all my ideas, making a new controller etc... I saw the "minimum run distance" setting!..
Everything is pretty small in my game.. so the minimum distance of 1 was further than I was clicking so …
Although, (not that it matters for me anymore), strangely enough the Run animation still doesn’t play. I noticed when I tired the correct method of changing the walk animation the console printed that it couldn’t find my animation, hence I just re-a…
Fantastic, that's exactly what I wanted! Just tried it out.. at first it didn’t work because I just re-named my previous “run” animations, but then I re-added them to the controller and perfect!. This is really useful since I’m sure as I get on with…