hey @ChrisIceBox thanks so much for your detailed response, I was actually responding to @Rairun and had not refreshed the page. So your comment was not displayed. Apologies for that, it looks like I've ignored the fact that you have essentially sol…
yeah more or less, but I don't want it to be a cutscene. I want the dialogue to be interactive, and to have an effect on the gameplay once the scene has concluded. It sounds like the remember function would be a way to achieve this... I'm just not s…