Me again. I was puzzled about my previous comment so I investigated a bit more and now yes, I found the real problem. Somehow, the "movement method" was changed to "None", so of course I had problems spawning the first person pr…
I found the issue. Some how, I moved the 3D assets in the Y position, so my guess is that the first person controller didn't find any collision where to spawn, therefore, the issue.
Ok, I found the problem. (2min after the post above)
I had enabled the 'Hide Cursor when locked in the screen's center' option in the Interface Settings. However, if I disable this option, the Windows cursor appears over the custom cursor. Is there…
Hi Chris,
This is the debug message:
Item Deselected(From Action #0 in ActionList 'OnInventoryDeselect') -> AC debug loggerUnityEngine.Debug:Log (object,UnityEngine.Object)AC.ACDebug:Log (object,AC.ActionList,AC.Action,UnityEngine.Object) (at A…
Sorry, I'm, trying to understand how this works:
So I saved the RememberMultipleEnabled in my custom script folder and the RememberMultipleEnabledEditor in the AC\Scripts\Save System\Editor folder.
I created a gameObject in the scene named SaveCont…
I understand now! By the way, is there any package of actions available for AC? It would be great to have a comprehensive package containing the most useful actions that people, or even yourself Chris, have contributed over the years and have them a…
Hi, I tried the first script as I feel it might become handy for what I'm trying to do, but Unity is throwing this error:
TurnOffHotspots.cs' must derive from AC's Action class in order to be available as an Action.
Hi Chris, now it works in most of the props I tried but there are a few are giving me this error:
(Quote)
I think I should edit the black material shader of that prop and add the property of Diffuse, but where to connect it?
Unity is throwing this error while compiling the script:
...\Custom Scripts\CustomHighlight.cs(19,26): error CS0019: Operator '*' cannot be applied to operands of type 'Color' and 'Highlight'
Hi,
I'm pretty noob with shaders, so bear with me here. :)
I selected one of the materials of the object to check the shaders of that particular material and I checked that the "_Diffuse" property exists.
(Image)
Then I went to the game…