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Andreas

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Andreas
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  • Thank you Chris. I will play with the settings and try what works best.
  • Chris, thank you. My player was on the ignored raycast layer. That could not work of course. I am always learning. Can I ask a different question? Regarding the inventory- is there a method to show the inventory items in full size like 512x512 pixel…
  • I got it! I was mixing this static navmesh setting with the Navmesh Layer. This was quite confusing for me. Now the Layer is set to Navmesh and it is running fine. I am sorry for this maybe stupid questions but I am completely new with unity and AC.…
  • And the floor plane is on layer navmesh static.
  • Chris, thank you for your input. So the floor plane has a mesh collider and Apply root motion of the player is uncheked. Then I draged TinPot to the scene and he behaved exactly like my own player. Tin Pot is moving fine in direct mode but not in …
  • So, I created everything new from scratch and scaled everything so that the player character shows normal human size and the world in relation to it. I have a simple Navmesh created on a plane as a square and it is correct showing in blue color. The…
  • Thank you, this is what I thought. My character height is only approx. 10 cm like a tabletop miniature. So I will scale everything up so that the character will show normal human size.
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