Chris, thank you. My player was on the ignored raycast layer. That could not work of course. I am always learning. Can I ask a different question?
Regarding the inventory- is there a method to show the inventory items in full size like 512x512 pixel…
I got it!
I was mixing this static navmesh setting with the Navmesh Layer.
This was quite confusing for me. Now the Layer is set to Navmesh and it is running fine.
I am sorry for this maybe stupid questions but I am completely new with unity and AC.…
Chris,
thank you for your input.
So the floor plane has a mesh collider and Apply root motion of the player is uncheked.
Then I draged TinPot to the scene and he behaved exactly like my own player.
Tin Pot is moving fine in direct mode but not in …
So, I created everything new from scratch and scaled everything so that the player character shows normal human size and the world in relation to it.
I have a simple Navmesh created on a plane as a square and it is correct showing in blue color. The…
Thank you, this is what I thought. My character height is only approx. 10 cm like a tabletop miniature.
So I will scale everything up so that the character will show normal human size.