Thanks Hedgefield!
@Chris: yes, before the player moves, looking for the best path I guess.The only problem with UnityNavigation is that I'm using a terrain, so is very difficult to use that approach.It should have to do with the amount of something…
andie18: I tried It works wonderful. You just need to open the mesh in Blender and in "edit mode" delete the faces. Then you can use it in Adventure Creator.
Reminds me the feeling of Dear Esther. The narrator and the voice was good, but the only thing I didn't like was the recording: feels amateur. Try to use a good mic with a pop filter.