Oppps , just a small bit of a question again...
When the scene changes The Player shows up as it normaly is without the Hat. How can i make it so that when the scene changes the Player keeps showing up how it was in the previous scene?
If he had th…
Hi ...
What i understood from the great tutorial is that i must only check retain in prefab!
Or maybe i restart my work from the scratch and creat Actionlist asset again not inside the scene but in my Prefab file...
I avoided doing so, just to wait …
thanks. for all scenes i do not spawn Player prefab into the scene and i just use the AC normal setting which has the Player placed in scene. but for this scene (thescene) when the HAt/Cage is picked up, i spawned the Player prefab into the scene an…
Wow ,,, Great lesson to learn Thanks. Now i must go and check this way,,, I was using that Cheat and i was facing a little bit of logical bugs in some occasions.
I am already using a cheat. I just keep Use Gravity Checked , but have added a Box collider under floor blocks. on trigger Entered, the Box collider is just Objec>removed so it fakes something like that.
I finally found out where i was wrong!
I forgot to Place the Defaultsound Prefab into the Hierarchy!
I thought i must just addit into the Audio Settings in the Manager but it must be first Available inside the Scene hierarchy.
I downloaded Templates. and I assigned the Asset file PuzzleExamples_SceneManager but when i run they do not work at all.
I tried different Scenes like a remote Control and TV or Key and Door. nothing happens there. I also see my Player falling dow…
thanks. I am going to do it. I have read about it in another Forum discussion and downloaded it but i was afraid that installing it might ruin my game. i am going to check it .
Here I understood I must also Add a parameter "Marker for Transport" so i can use the same action list in many Scenes...
But Is the Marker a Game object or an Unity Object ??? I feel it is necessary , since when i use this action list in o…
Hi again
Knowing that i was wrong ...
I used Remember transform and Teleport Object
as you see
I also show you my Action list...
In my main scene all things work great.
Also the Key is now seems to be fine,,,
If this method is not making any probl…
wooops I am back...
I just noticed that i am not useing visibility but Add remove Object and Also EnableDisable Hotspot. which might be the reason i see no effect.
but i also made all screenshots ready
here they are:
(Image)
(Image)
After
Before…
Wow, Chris!!!!
Thank you ... Yesterday i was so depressed and was thinking how to start the game over for the fourth time and how to find time and inspiration to do it again...
Now You made me So So happy.
Ignorance is source of fear. It is right. I…
I did nothing exactly... but i can not understand it...
"if you didn't switch back to your own Managers after updating, that is the most likely cause for issues - though they can be switched back to after quitting and re-opening Unity."
al…