Hello Chris,
So sorry for the late reply, I made a pause in the game development.
It is not working either with the Retro Saves UI. I guess I have something else in the game which is conflicting with the menu. I'll try to investigate it. If I don't …
Okay so I think multiple problems are causing the issue here : the name is not put in the right place but neither is the actual save.
When I have no save, all the allocated buttons are labelled "New Save" so I assumed there was no room for…
Hi Chris,
Thank you for your usefull tips. I am now able to get the screenshot of the save using the RawImage instead of the Image.
I am almost there for the custom name. I added your script to my scene name and now a custom name is given to the sav…
Hi @ChrisIceBox , thank you for your quick reply.
The single-clicking on hotspot works perfectly, it triggers the Use Interaction (or Examine interaction for right click, if enabled). I would like to trigger a slightly different Interaction when dou…
Thank you @ChrisIceBox , that is actually the solution I used before, but because I have a lot of scenes, I find it easier to have just one prefab handling everything and no alternative player in scenes. But maybe it's only a question of good practi…
Thank you @HarryOminous , it works :smile: I used
playerSortingMap.enabled = sortingMapOn;
instead, so that the default sorting map is used when the script is enabled.
Have a nice day !