New problem doing this way still activates left and right mouse button for hotspot where I only want the E and Q keys to interact not left and right mouse button.
I worked it out by changing how I am handling hotspots. I changed to context-sensitive and used interactionA as the E key and interactionB as the Q key and it works. E is to take the item and Q is to examine the item.
This works like a charm but is there a way to activate an input so I can do other actions like take an object and put it in inventory and also the zooming isn't working. I do have input in project settings as well.
I worked out how to constrain player I just had to change the integration script.
Here is the full script:
using UnityEngine;
using AC;
using Opsive.UltimateCharacterController.Input;
using Opsive.UltimateCharacterController.Character;
using Op…
I did get this working. I didn't put the hotspot detector on the actual player script but it's actually not what I thought it was. I actually thought the Icon shows within a distance then you can do the normal mouse over to actually interact with it…
I am still trying to work this out. Here is more info with images
https://imgur.com/ex58Uhv https://imgur.com/TaYGqoF https://imgur.com/HGso1BR https://imgur.com/6HaelsL
That last image is a warning but I have set everything up just like the tutoria…
I have worked out that adventure creator triggers do not work with opsive controller. Bolt visual scripting doesn't either but playmaker works with opsive controllers. However, it is going to be really a pain if the hotspot detector and triggers don…
I think it may be due to opsive controllers not detecting triggers at all considering I tried bolt and the controller was still not detecting triggers.
yeah I didn't want it as a replacement I just wanted to do a different interaction on a hotspot and still use my mouse for menus. I ended up changing my interaction type to hotspot then interaction since I can put a different input on each interacti…