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BigW

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BigW
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  • Ok, I worked it out. I didn't know how to use your code so I used opsive pickup and equip codes in the documentation. But I changed the script to have the code in a public function and used send message to the item that gets picked up and on the inv…
  • I came back to doing my project and I did just find On the player there is Unity Input script and I unchecked Enable cursor with escape and everything works as I wanted to. I didn't have to change any script. This may help someone else.
  • Thank you it took a while to figure that 1 out.
  • I worked out the problem on the cursor manager when I uncheck always show system cursor in editor then when I pause the mouse control won't work then if I check always show system cursor in editor it works as expected. I was just using direct as mov…
  • I have just recreated the problem. I use the managers that came with the integration it works fine but when I use my own managers that was created by the new game wizard it seems to go wrong then.
  • I did a new project using unity 2019.4.24f1 then I installed AC Version 1.73.8 which is the latest one I have on the unity asset store then installed UCC Version 2.3.3 which is the latest one from the unity asset store then I downloaded the newest U…
  • The Ultimate controller but really shouldn't matter which one and the latest one same as the adventure creator latest one and yes I am using the integration on the downloads for AC. The scenes that came with the integration works fine but when I do …
  • So I have this bedside table that has a drawer as well as a door. When I Hover over the door it says Open door dependant on a door-open bool and when I press an E the door opens then I hover over the door and it will say close door and it just toggl…
  • With Hotspot: Rename it does work but it won't work with a duplicated prefab of the door because the Constant ID is different.
  • I have noticed this as well.
  • I really don't know how to script properly sorry but I did this in an action. /* * * Adventure Creator * by Chris Burton, 2013-2020 * * "ActionTemplate.cs" * * This is a blank action template. * */ using UnityEngine; using …
  • It would be good if there was a position type to On Inventory that does the same as the On Hotspot.
  • I actually want it on an inventory item in the inventory menu though. If I do on Hotspot won't it also hover over hotspot too? I don't want it to hover over the hotspot. I want it to come up when you right-click on an inventory item.
  • Its actually a health system so when a player loses 10 life from having 100 life I am left with 90 life. The problem is AC variable that's global WILL NOT change at all. Playmakers variable is global as well. It will only change at the very start to…
  • Is visible checkbox on element will work on a graphic and a label but WILL NOT work on an inventory box element.
  • On the inventory, I want actually 3 inventory boxes but 2 has to be invisible, but when I uncheck for is visible it will still show.
  • I'm using the latest versions of PM / AC / and I am using unity version 2019.3.7f1. In playmaker I use a trigger to hurt the player for now and it works fine with playmaker but the variable isn't updating in gameplay with AC even though I have linke…
  • It does update as soon as I press play but if the variable changes during gameplay the AC variable doesn't change when the playmaker variable changes though.
  • I thought I didn't need to know how to detect what hotspot your mouse is hovering over but I have come to realize I still need to know that. Because 1 hotspot I need an interaction menu to say E Take and Q Examine but on another hotspot, I need to s…
  • Even if I have no keys in InteractionA or B it still gives me the mouse clicks.
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