i will give it maybe a try. maybe..if you have time you can integrate Simple Waypoint System =Pit has every feature you need for a living world
https://www.assetstore.unity3d.com/en/#!/content/2506
ah didnt know there is a restriction. markers are not really a option for me cause i have a really big scene and with paths i have a better overview of what is going on. are there any plans to implement this in a future update? it should be the same…
Hey, you have to use a Hotspot and Actions to play the animation. For example: Create a Hotspot and place it so that is covering the "clickable" area of your tree. Give it a good name like -> Hotspot: Shaking Tree. On the Hotspot Compon…
No it`s not over-kill. You can for example make a Player Prefab, which will be never seen. Some of the Riddles i have seen Grisly Manor Lets Play Video at youtube are very custom, I think you have to code some of them by yourself. But the most of t…
Hey, for beginners i recommend the unity tutorials for coders. They are really good:
https://unity3d.com/de/learn/tutorials/topics/scripting
For AC Actions for example: http://www.adventurecreator.org/tutorials/writing-custom-action
I am using a baked obstacle. It is just for testing currently so i did a npc via AC wizard. Put a navmesh segment down with a obstacle. baked it with the unity navigation tab. Created a 2 node path and assigned it with a cutscene with the action Ch…
Sorry will post in a serparte Thread in future. I am working in 3D, Direct Control lika GTA. Currently i am using Context Sensitive. Here are the Screen Shots:
I think you mean have an Object placed where the player can go "around", which is a pickup ? have you build the navmesh around the object? try a static obstacle and disable it. i think this should do it.or you can also try a collision cub…
Ok i figured out that the Direct Control with setting the InputMethod to "Mouse and Keyboard" is the problem. If i set it to "Keyboard and Controller" its working with two Inputs -> Interaction A & B. Is it possible to use…
How can i setup a loop of animations with wait? I tried this
http://www.directupload.net/file/d/4549/a3yaz3xp_png.htm
but if i start the game the player cant be controlled anymore. is this maybe a bug?
Nevermind. I did a TurnONAC in code. This fixed my issues. It would be nice, if you can implement a clean solution in AC for changing a scene to Non-AC without the Player Prefab. A simple Toggle would do the thing maybe. And maybe a solution to swit…