Yes i just did it like that. If is in cutacene, won”t save.
Doing autosave through script while losing focus is reay a time saver, you can avoid to make it manually every time
Yes i was using object animate and retain in prefab checked (constant id is under "missing" animator in actionlist)
However the texture solution is smart and easier! Thanks!
Hi, i'm trying to achive the same result. With no success..
I have an image with animator controller inside my menu (UnityUI). The menu is linked to menu in AC. I was able to change text with a variable, but not the image animation with action list.…
Ac camera missed Constant id number component. And i tagged it as "main camera", this because i needed to have the Outline visible in edit mode, just in order to places tiles correctly.
That caused the issue :(
As i put back the Main Camer…
Sorry, i'm here again but i'm still really confused about difference between Unity main camera and GameCamera object. Every time i set up a new scene i get crazy trying to make things work.
This time (creating a "map scene") i added a Game…
Will be an Android game for children. When i drop coins on npc, a menu with input field appear. You choose amount, and only one option is correct, so i do not need fortunately turther programming :D
I did it like this: Created a UI menu with input field that stores the chosen number in a variable (the quantity of coins is related to a quiz) then removed the quantity with the proper action list command. Luckily is a fixed number (the correct ans…
i tried that, but then i discovered the issue. it was related to the AUTOSAVE.
Seems that the UI is saved in it's layout. As i canceled the save , the UI behaved like it should have done. This, however, gives me a new cause for concern. If I go into…
i know that Ac game camera is a reference for main camera and yes, main camera has Ac script on it. Actually the only issue i have is that if i change background color of Game Camera, when i press play i see the background of main camera and not the…
I mean the "main camera" when you start the scene. I do not use the wizard for any new scene of course. I tried to create the scene again from start, now playerstart is working, camera view is correct in preview mode BUT when i styart game…
Hi, i'm having exactly the same issue. I created the first level and is working. Created second level, did everything like in first one, and is happening exactly this!
Even creating the other camera and making the default, starting the game it will…