Hey Chris,
I'll see if I can get you a slimmed down version or reproducible case. It's quite a Frankenstein of a project with a lot of connected pieces so I'll see what I can do.
The asset list wasn't terribly long so I solved my problem by recrea…
Yes. In Scene A, the same action list loads in without any problems. In Scene B, it has null actions(always the same nulls). If running without Addressables everything works as expected.
All scenes are loaded into memory via addressables in the mai…
For the sake of being entirely clear about the situation, the player's choice doesn't have to persist across saves/scenes. They just encounter the same choice multiple times throughout the game.