Okay - I am attempting to update AC...maybe I can make this work.
The only error I'm seeing is this :
Assets/AdventureCreator/Scripts/Actions/ActionTeleportToObject.cs(21,16): error CS0246: The type or namespace name `RotationSettings' could not b…
I know I'm sorry this was confusing. I thought the misfiring animations was the issue. But changing the script back did fix this the stuttering...unfortunately I cannot update AC at this point because we've heavily modified it. (Something I would n…
Actually un-committing that change DID in fact fix it. As soon as I changed the code back it smoothed the running animation back out again. Here's a video demonstrating with the adjusted code you posted.
https://vimeo.com/324686043
wow - time flies. This did fix the issue. BUT it seems that the character is misfiring animations while in motion. Meaning, while moving, the animation keeps trying to snap back to the idle pose.
This issue does not occur on a static camera, so I'm…
Hierarchy : https://imgur.com/a/83KX08i
I mean person playing the game - this is the only character setup for this. Although, the same issue occurs in the only other scene with this setup. The camera is much closer, so the height shouldn't be the i…
This is kind of a random issue - this has functioned correctly for a few years.
I have noticed slight improvement with vsync off, and doesn't happen with every player.
The main character is around 3 units high, so the scaling is not out of whack i…
Question - We want to update our AC scripts for 5.4, but we've edited a lot of the existing scripts. What would be the best method to do this since you've changed the way AC seats work?
Normally we would just open the scripts separately and merge th…
I was able to code it myself :
if (Input.GetAxis("Vertical") < -.1) { animator.SetBool("Moonwalk", true); }
if (Input.GetAxis("Vertical") > -.1) { animator.SetBo…
Wow - this thread really developed! :D
We decided to go with a simpler method - (open inventory, select object, close inventory, use on hotspot)
The only thing we're trying to figure out now, is how to keep the game unpaused when the inventory is …
Here you go - sorry about that. The interaction menu is literally copied from the walking dead setup.
My goal is to be able to walk up to a hotspot w/o button press - and cycle through the interaction options. (talk to, examine, inventory object)
I …
Okay - update - I've found the 'walking dead' menu setup. Which has helped a lot. I feel like I'm close, but the radial menu instantly disappears when I touch the hotspot. Must be missing something.
I have the cycle left and right assigned as well.…