Thank you so much for your help Chris, I managed to update the Camera setting and change the Colliders to their 2D counterparts, and everything seems to work now fine, including the Polygon collider. Cheers!
Oh damn, I wonder how I managed to pull that off. Well, I guess it's good that this came up now and not later.
Our game is first-person, so no path-finding, and we haven't used any camera movement. How would I go on changing the game into 2D?
All the other hotspots are just Box Colliders, not 2Ds. I did some experimenting and removed the Polygon collider 2D and replaced it with a few other colliders. Box Collider and Capsule Collider both work fine as a hotspot, but not if I select Box C…
The offending line looks clean in Visual studio, it doesn't have any error marks or comments in the code. It just reads:
207 private void SwitchCamera (_Camera _camera)
208 {
209 KickStarter.mainCamera.Crossfade (crossfadeTime, _camera)…
Hi Chris,
thanks for your swift reply! The problem indeed still continues, even after a new download. There is also an interesting issue connected to this: somehow Adventure Creator keeps removing itself from the project where the Movement template…