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FancyFerret

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FancyFerret
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  • Thank you for the assistance!
  • Yes, it immediately worked on updating to 2018.2.8. I noticed that if I switched collider's convex setting on and off again during runtime everything worked. But by default, the moveables would simply fly past the colliders off into space.
  • Thanks for the info! I'm using AC 1.64.5 and 2018.2.8f as of last week. And I see 2018.2.9 came out right after I installed 2018.2.8. (On a side note regarding 2018, I upgraded again last week since I discovered a bug where 2018.2.5 was making Move…
  • Just saw this. Looks like something I'd like to add to inject some timeliness to my game at some point. Thanks for posting!
  • Yes, sorry, the tutorial script. When testing it with direct control I wasn't able to get the player to move at all. This is using just the Y-bot sample in the Navmesh demo scene referred to in the tutorial. No other changes to the scene or player…
  • Awesome! Thanks so very much for everything you do. I've had AC for a while but just now got around to making a substantial game with it and it's truly one of the top tier Unity assets. Amazing product for sure!
  • I have a global Post Processing volume (v2) that is set for my Main AC camera as below: (Image) Cinemachine will render any settings in a global PP volume as the deafult unless an override is attached to a particular virtual camera. So, for some…
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