Oh I apologize! I didn't update the script until now.
Both scripts appear to be working as intended now.
I can't thank you enough for taking the time to help with this, I appreciate it more than you can imagine.
The items are now moving to the ingredients slot as expected but I'm receiving this error whenever I load a new scene
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"MissingReferenceException: The object of type 'AutoPlaceIngredients' has been destroyed but you are still trying t…
Okay It appears to be working as expected now!
The problem was coming from the way I set up my inventory system.
In this particular project, the players are supposed to click on hotspots found within the environment to select their items, instead …
I really appreciate you taking the time to help! It means more than you can imagine!
I needed to double check if I had the latest version of AC before I came back but I seem to be all up to date! Anyways...
I followed your instructions but this me…
Also, I am not very good at writing custom actions so if it ends up being too much of a hassle to design I am more than comfortable leaving this small mechanic out of the game, but I thought I'd ask for some help before completely abandoning it.
Okay that seems to work great! I don't think I have any other problems with the way it's working now. Thankyou for taking the time to help! You're always extremely helpful whenever I have new questions Chris. AC has been a lifesaver, and I can't str…
I might as well share exactly what I'm trying to create, so there's a better idea of the problem I'm trying to solve.
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When the player enters this menu it switches them into "direct-navigation", allowing them to highlight each sp…
Sorry for the late reply. I'm not entirely sure what the cause was, but I fixed my issue by importing AC into a new project and following the same steps I used to make my loading screen in my previous project.
UPDATE- everything is working, the error still exists within the editor but it wasn't the direct cause of the problem I was having. The loading screen seems to work just fine when the game is actually launched. For some reason my projects weren't lo…
Yes, I have attempted using a scene with and without AC but the error continues to appear.
I've attempted a few different things with new Unity projects to see when the error appears exactly. I'm assuming this error started appearing with the lates…
I appreciate the quick response!
Just tested it myself (after updating to the latest version of AC), empty containers do seem to be the problem.
Thanks for clarifying!
I'll be eagerly awaiting 1.74.1 then! :)
Thankyou so much for the quick response!
I did not receive a red error, the action list just refuses to play when it's told to but the change in the code seems to have fixed the problem on my end. Clicking on the crafted item now plays the action l…
@ChrisIceBox Thankyou for the warm welcome! I really appreciate it!
After I fixed my problem I wanted to delete this post but if there happens to be another user that stumbles into a similar issue I figure keeping this up is probably a better ide…
I FOUND MY SOLUTION!
It took a little time for my puny brain to understand what I was doing wrong (pretty easy fix) but I got the result I was looking for with a little bit of thought put into it... the solution was actually a lot easier than I exp…
Quick solution for me right now is to just assign down as another facing left animation & assign up as facing right... it's not exactly what I'm looking for but it looks a little more natural to me for movement. I've skimmed through other topics…