I never finished my project unfortunately, but luckily I have a snapshot of it from around that time, and I think I found the code - let me know if this is it.
using UnityEngine;using System.Collections;using AC;public class InvMouseOver : MonoBeha…
Hi Chris
I tried setting it up as you described and got to work somewhat when I worked out the script attached to the GameObject has to be called "InvMouseOver" for it to work.
What I've found though is that the first time I click the Inv…
Can I get some clarification on this from someone please?
As per the original post, I want my inventory to appear when the player pushes the "inventory open" button. The inventory is on the other side of the screen to the button.
I'm tryin…
I spotted amongst the hundreds of errors one where it was whinging about not finding a main camera. After reorganising the room objects on the scene menu it's substantially better. I've got my character animated and pathfinding - admittedly there's …
Okay I have a sprite child now. I still have no idea why it's necessary sorry - the manual doesn't really cover it other than to say it holds your character sprite.
I've now got Tin Pot visible on the scene and doing his idle animation where he's be…
I tried pulling across the Brain2D controller from the examples into the animator controller, that didn't do anything (though my idle graphic changed to an single frame of brain idle, as opposed to my normal single frame of my character at idle). No…
Hi ChrisI'm a real Unity newbie so I could've done anything wrong! :D My Character inpector is below.The one thing I'm not sure of that I can see is wrong is that I haven't got a "Sprite child". I watched how you attached one in the 2D dem…
Hey ChrisThe accuracy was set to 0.9 out of the box. 0.79 still shows the problem, but 0.75 doesn't (I didn't bother testing any further to find the totally accurate number).The only deviations I've made were inconsequential (marker names / swapping…