2 years ago or so I had this same issue and never quite figured how to use sprites unity complex to set up a characters movement for ac. As far as I understand it.. if you do use sprites unity complex you cant just simply flip the animation at least…
Thanks Chris. Yea i had been wondering about brute forcing it to hide.. I am going to update Unity and adventure creator after making a new backup. Seems like maybe the sensitivity is a bit better after this most recent build.. at least I got a new …
Hey thanks!
Yea the mac build is all over weird.. That's a new one! Other people had it crash immediately and/or go to credits (but like a faded unreadable credits) after completing the music puzzle.. or the video animations wouldn't play.. or var…
Thanks much for the response!
Guess I'll keep trying to tweak the settings of the controller. A lot of it seems to be that its almost as if its on an anchor or pivot or something.. just ultimately i think the first person setup within adventure cre…
I'm sort of afraid to add in a new player controller if i was to spend $75 to get UFPS.. is there any ways of changing the standard first person controls in adventure creator to be less.. as players are constantly complaining... "Too slow"…
Oh boy.. not exactly sure how to fix as like you say could be screen resolution or maybe changing mouse position each frame.. which i dont know how or really what i should be doing to try to test.. or how to really figure out which it is.. seems lik…
I solved it with issue with changing keyboard + gamepad settings.. switched to mouse.. well i think i cant remember if it was other way around now haha.. but the look movement is varying a lot a lot from system to system to os to os.. people adjusti…
k thanks! fixed! part of it was my controller being a jerk & restarting helped but part of it was still needing to also tweak the cursor move speed.. which i was some how overlooking. doy! Thanks! I can't wait to share what I've been working on …
womp.. resolved.. dont even know how.. i used my game controller for a second instead of the mouse and now hotspot labels are suddenly showing up while using either a controller or mouse. strange
Thanks for fixing that as it takes a load off my brain,,
still getting constant id issues even after auto-adding, but not that big of a deal.. just going through and adding them manually where needed
Yahoo! thanks for taking a look!
I did auto-add the components after going back and reading changes so apologize for that as could have resolved it myself which i ended up doing.
Problem is its so random as to when it happens and what fixes it is making an additional walk to point in the actionlist, but ill try again to see if i can replicate it intentionally.
I'm gonna update first as well as try your other suggestions fir…
oh.. set the scene to run in background... =P..
why exactly does the sound play when i set the scene to run in background? but not play until the end if its set to pausegameplay? i guess cause the dialog is running separately from the gameplay? so …
Huh strange could have sworn i had added the player to the settings.. im surprised other (is player) actions have been working, but maybe its more just that animations need to know this more so?
thanks that did the trick! sorry for wasting your time…
UPDATE:hmm.. if i go in and choose my player character by browsing for him and then assigning the animation (like in the second image) and check is player then it works.
Shouldnt it work if i just hit is player without having to browse for it and ch…
Good to know about the directional suffix i had assumed that worked but hadnt tried it yet!
When i try to use character: animate i did have an error/issues so i had been trying to use object instead so thats the real issue then i guess!
Here is wha…
Ultimately I understand how it should work by checking the angle and flipping the sprite accordingly when going up or down which ever direction but...
I cant seem to get conditions and other menus/options to show up when switching to sprites unity …