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Greg

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Greg
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  • Solved Thanks! That did the trick :)
  • Guys, I just realized after the switch to Unity 5 that I used (assetdatabase) to load in the xml files for the plugin. Not realizing that assetdatabase is only used in UnityEditor and not during a build. I will post an updated script as soon as I pu…
  • Hmm I'm not sure whats going on but maybe this link can help you. The c# community seem to run into this a lot. Check it out and see if anything in there applies to your unity project.  http://stackoverflow.com/questions/7035437/how-to-fix-namespac…
  • Solved Thank you Chris, that's exactly what I was looking for.
  • Are you attempting to make a custom AC action , or just access the AC code directly from your own c# script?
  • A big thanks to @ChrisIceBox , I'm super new to using AC, I just recently ported over from what early tests I did in Visionaire and I must say that his support and prompt reply to questions are fantastic. His dedication to this project is making it …
  • Hi Chris I'm using the "Choose Hotspot then Interaction" method.  So that when I click on a hotspot, my icons (look, talk) appear as they should. At first they appear as inactive (Greyscale) but when I mouse over I would like to swap the g…
  • Solved: After doing some more digging around on the forum and a lot of trial and error I was able to do a full upgrade without effecting any settings in the prior version.  Solution: When doing a import, you will be presented with a Import Package, …
  • I'm actually in the process of setting this up right now in my game after upgrading.  You add a "Graphic" and not a label. Then you change the option of that graphic to dialogue portrait.  Hope this helps. 
  • Hmm, I think to pull off exact syncing of the footsteps, you would need to align it to the framerate in your animations. I tend to animate my walks at 24frames per second, so when I go into the animation window I also set that to playback at 24fps. …
    in Footsteps Comment by Greg February 2015
  • Solved! In my case the Sorting Map script on the NPC is what was causing the issue. That NPC happened to be stationary so she did not require dynamic sorting. The problem was that when she did have a sorting map on her, she shared the same sorting o…
  • The camera is Orthographic since this is a 2D setup, but maybe it my camera size since I have it at a weird decimal of (3.595) I'll try tweaking those options to see if it helps any. I'll also try deleting the sorting map and making a fresh one. I'l…
  • Also I think you can change the default by selecting your NPC, opening up the Animator and you will notice that the " IDLE_U" is probably in orange (set as default). Try right clicking on  "IDLE_L" and setting it to default in th…
  • Ahh! Yes, thank you . I was trying to locate it in it's prefab state while it was in the  project inspector. It does totally show up once I drag it into the scene. Thank You Xidore!
  • Solved the problem myself by accidentally fiddling with the settings  :) The issue was that my Max Texture size was set to 1024 as it is by default. Since this image larger  ( 1280x720 )it was getting bottle-necked by the engine settings.  I bumped …
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