Nice work Hedgefield, I really like your setting and the art style. My favorite part was the intro, loved the rearview mirror idea!
And yeah, walk cycles is A LOT of work, so I can understand your decision to skip them. If you decide to do a Kicksta…
Ok, thanks for your input.
Currently I'm trying to build a fake web browser and I'm experimenting with different ways on how to implement it. The text in the pages should be selectable. I thought about making the web pages as a collection of menu e…
You should already be able to do this. In the speech manager, make sure "Allow subtitle skipping" is checked. Then you skip dialogue by clicking the mouse button.
Have you set the game mode to Point and Click in the settings menu? Is your game 2d or 3d? Have you created a navmesh? Have you set a Player character? Can you explain in more detail what you have done so far?
@ThisIsSparta The best way to not loose anything is to version your application with GIT+SourceTree+BitBucket! Here is an excellent step-by-step guide on how to do it: http://adamsingle.com/unitygitsourcetreebitbucketmactute/I followed it myself and…
Also don't forget about Humble Store, they are quite big players. If you decide to sell on your own site it might be a good idea to use their widget, since they will automatically handle stuff like Steam keys for you. Plus I've heard that the percen…
Can confirm that the issue has been resolved with AC v1.35. I also upgraded to Unity 4.5.1 and have no problems so far. Thank you for resolving this so quickly!
I dont know much about this either, but as a start you could try to create a physic material with dynamic and static friction 1 (max value), friction combine set to Maximum. Assign this material to the collider of your platform. Look in the Unity do…
I would do it like this:
Menu myMenu = PlayerMenus.GetMenuWithName("My Menu");myMenu.TurnOff(false);
If it's the menu that the button element is on you can just use _menu.TurnOff(false).
If you want the menu to fade you should send i…
Do you mean that you want to have several buttons with custom scripts? If the button's type is "custom script", your code has to be in the OnElementClick function. But you can separate logic for several menu elements like this:
public st…
Hi drlemur,
You can define controls in the input manager by going to Edit->Project Settings->Input. Your InputManager should now be showing in the inspector. By looking at your error I would try to change Vertical->Axis to Y axis.
Hope that…
I managed to solve my problem. I hand not updated my player prefab with a Circle Collider 2D, since I created my player when I still worked in the Top Down method. Now the Trigger2D works!
Here are screenshots of my problem. I've created a Trigger2D object from the scene manager and placed it above my polygon collider navmesh. I've added a Camera Switch action to the trigger. But when the player walks over the trigger nothing happens.…