Checking the "Use IK for head-turning" in the character's inspector and enabling "IK Pass" in the character's animator base layer got the head turns working for me. Thanks.
Unchecking "extend cutscenes to fit min shot duration" seemed to solve my issue. Although min shot duration was only set to 3 and shot never ended after 3 seconds so I'm not sure how min shot duration works.
Also what needs to be done t…
Thanks again for the code snippet. I was getting a type error with the last line of your example. The following code works well for me with a looping particle click marker:
using UnityEngine;using AC;public class NavMeshClickMarker : MonoBehavio…
In addition to removing the click marker when the player reaches his destination, I would also like to remove the marker when player interrupts his movement by clicking on a hotspot instead of the navmesh. How can this be done? It would be great…