Yea, here is a small video :smile:
https://vimeo.com/805461177/9820cb277c
and the screenshots:
https://i.postimg.cc/RFBvJQdr/06sett1.png
https://i.postimg.cc/4dQs672Y/1-playersett1.png
https://i.postimg.cc/yN9VNrFX/2-playerset2.png
https://i.post…
I tried it now with "teleport". At first I thought: Great, it's working. But now I had another run where the ghost could only be seen completely at one station. For the spots where I only saw the light, I took a closer look at the prefab o…
I have something related that I don't understand. I have 4 triggers on a stretch of X meters. Whenever I, as a player, run through a trigger, a person/NPC appears and briefly speaks one or two sentences. At the same time I want the player to look at…
Ok, i worked with that method:
* Turn on / off Action List in the "Invetory Menu" with the player Constrain Actions to enable /disable the mouse lock
* I locked the inventory on startup (which makes it unvisible?)
* With the Active Input …
oh, I thought that was evident from the screenshots. I created the bool "isLocked" which is set to "true" by default. I deleted the invisible menu that I used as a workaround before and, as you advised, replaced it with the "…
All right. 1st of all: Here is a video which shows the problem. After fishing, i am not able to see or interact with coins or other hotspots:
https://youtu.be/54vHpQDYcHo
here are some screenshots:
The "Backround Bool"(Image)
The Acti…
Thank you for your prompt reply. I tried it with the active input and refer to an action list there (as soon as "i" was pressed for the inventory button). A bool checks in the background whether the button was pressed so that I can easily …
yea, sure...
here is a screen of the ingame placeholders
https://ibb.co/JQphGkV
here from the scene /hirarchy
https://ibb.co/3S8xWDd
https://ibb.co/KVgMLVT
Hmm, i get rid of the menu size issue, but i still don´t see the text of the conversation nuggets i created. i double clicked the prefab and added the buttons in the Dialogue list, checked the linked canvas prefab and the id´s but i still see the &q…
ok, since some of these AR Elements should have hotspots, i will go the "Object:Transform" way. By the way: the "remember visibility" component didn´t work. i have a empty game object (AR Elements) with a couple of test spheres. …
Hi Chris, thx again for your quick support. That´s awesome, i had a good feeling when i 1st saw the paramaeters but i wasn´t sure how to use them . Thank you very much !
Still i´m not sure about the back button. I replaced the orginal Action Lists…
Ok, i was able to solve the problem with the containers. Works fine, i am ok with that.
Though, i have a simmilar problem for the "Back" button. Still, the action list is full of specific Hotspots and GameObjects. So in this case, i need …
Hi there,
i am new here and found this post because it fits to my needs so far :) So 1st: Hello everybody :)
i made a simmilar system to this one above. i have a walk -to interaction, after that i can click on the hotspot so the 3D Model appea…