Hey Chris I followed your tutorial, printed it and went over it again and again. The Diary does not open. When I click on it in the inventory, the cursor blinks and nothing happens. Here's my set uphttp://i1280.photobucket.com/albums/a492/Paid_Su…
It's a Unity UI and its render mode is set to 'Screen space overlay'
The appear type is set to 'Manual' and I tried other settings as well but they didn't work. I'll try what you said and will let you know. However the reason why I wanted to use…
I have a small issue. Although I get the UI to show, it only pops up for a second then disappears. I tried creating both actionlist to run during the game and also during the cutscene and it still only shows for a second.
I'd like it the menu t…
Ok looks good. Thanks for the info. As I use the assets together I'm sure I will realize what third person integrations I would like to see.
@wendymorrison no apologies necessary. I love hearing what everyone has to say
Thanks Opsive
Ok, you make it sound simple enough. Hopefully this time I can actually do some solid work and not have to worry about patching up plug ins together anymore. Once I get this system to work tightly with AC, and soon after I add BD to my collection…
Ok. Well I bought it. I looked at the guide and since I'm not a programmer (just started learning C# ) I may need help setting up because it looks complicated for my level of knowledge. I will go through the documentation first and will let you k…
You should start by using hotspots/triggers. Then create an actionlist where you choose 'Character" as the action type and then choose 'play animation'
I'm not looking at AC right now so I'm trying to go from memory but i think that's close e…
Yes I got it to work but in a slightly different way. What you said is what I did before, except that my custom camera couldn't allow me to use its custom script unless I made it the MainCamera tag. That caused it to act weird since I needed the A…
There were baked navmeshes and I used the static object. It seems like there was an issue with Unity "finding" the navmesh; i deleted it, closed unity, restarted Unity and added a new navmesh object then it worked.
So I checked eveything - Navigation static is set under the static layer, and NavMesh is also set under layer names. I placed the NavMesh segment, baked it and my character still won't move. Is there a different Input for point and click from the …