The walking issue above turned out to be inconsequential -- I simply had my cutscene running in background, so my Player was following a mouse click as a good Player should.
I do still have the facing direction issue, unfortunately. Neither the act…
Here, here! I just joined the forum on New Year's Day, and I'm happy to find such a strong community, and developer who continues to support it at such a high level.
Just made that quick change, and it mostly works.
It makes some intuitive sense that it's effectively queueing (five vowels in a row!) actions on the Prefab, that will then only take effect after persisting into the next scene, but that's something…
Ah, thank you for the swift reply!
I woke up thinking, "I forgot to mention Spine."
I'm using: AC 1.73.7, Unity 2019 LTS, multi-skeleton scripts (https://adventure-creator.fandom.com/wiki/Spine_Integration)
The ActionList are only cutsc…
Hello!
Well, that wasn't a solution exactly, but It did lead me to the solution, which you'll be happy to hear was not only user error (I think) but a very common user error I should have noticed immediately.
I tried adding the script manually, wh…