Hey Chris, yeah ****inputEnabled**** is true while this occurs. I'm using my own grounded check and ideally would like to disable AC Player's IsGrounded() function completely. I guess assigning ground check layers as Nothing should do that? I'm usin…
Yes. It can be changed from action type: Character and animate. Then you have to check is Player? and switch Method from Play custom to Set Standard. Then from Change you select Walk and then check Change sound? check box. I don't know if it can be …