Hi Chris! Updated to 1.56f! Thanks for adding the "actionlist on fail" option! It really helps in my particular case ^^
The thing about the inventory not clearing is still an issue, but it's one I can't understand at all (not requiring an…
Hi Chris! Thanks for replying.
It's updated to the latest version. I am requiring the player to press the "create" button. It seems that what remains of the items in the ingredients list if the recipe is wrong is just the inventory sprite…
That was it! Updated to the last version ^^
Thank you very much for your incredible support, Chris. This is by far the best adventure game tool I've ever seen.
Man... I found out what my mistake was and I feel so ashamed... it was so obvious and yet I didn't realize LOL
Whenever I reseted the transform for both the player/NPC asset and the sprite, I would then move the sprite to my desired position instead…
I did a new test scene from scratch to see if I missed any step. It now displays the player's dialogues properly, but not the NPC's. What determines where the dialogues appear? The character sprite? The box collider? The circle collider? The hotspot…
Hi Chris! Thanks for your response. I did start the cutscene with an Engine: wait action, yes. I'll check the character sprite position when I get home from work, sure! The weird thing though is that once the cutscene is over, the dialogues appear p…