I made a new player prefab from scratch and it has fixed the problem. I will try to find out what it is that has changed, for anyone in the future with a similar issue. Thanks for your time Chris.
Thanks for the reply. This is an In-sceneCutscene.(Image)
I click on a hotspot, which triggers an ActionList, that has only a Player: Constrain, with after running set to run an In-scene CutScene. (I assume it really doesn't matter here what Acti…
Thanks again! I was on the correct path, as I had basically done this and more. I changed my MeshCollider to only return the targetPos. I had it as giving a start point also. Removing the rigidbody got my character moving correctly. However I needed…
Thanks Chris. I appreciated your quick reply. I have been looking into this for a few days and unfortunately I am not much closer to a result. I can't clearly explain all of the different things I have tried. There is a lot of code and classes to lo…