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https://drive.google.com/file/d/1Hh2P3ZNch6HusCTqwFprnwE3WZKtIi4z/view?usp=sharing
The circle of the feet is the NPC's collider. The other two are the audio source and audio clips.
NPC is smaller than the size of NavMesh
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Got it, t…
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The Enemy Controller script is only to detect the collision with the player and calls actionlist. I am still using the NPC component. The below link is the NPC component.
https://drive.google.com/file/d/1zVqzfGq6qGtB9if9jbFYUuVOJYDyyQkX/vie…
I understood, thank you.
I have another issue about NPC follow, although NPC follows the navmesh, NPC doesn't follow the navmesh holes. I have attached some screenshots about the NPC inspector and navmesh. As you can see in the last screenshot, I s…
https://drive.google.com/file/d/1_O2OWRtw0jFMOHRqOmMN2YISRMgZaJkH/view?usp=sharing
https://drive.google.com/file/d/1qUmFHN46Uu98CXxXrcJ83IjmhE07aXpT/view?usp=sharing
The hotspot interaction works in both two screenshots, but I only want to work wi…
Adjusting the size/position of the player's hotspot detector can't bring the effect that I want.
I want before running the hotspot interaction, check some condition, is there any code that could do this?
About the NPC follow issue, I have updated A…
I have solved my issue, I think it is problem with active inputs that I set the active input to the same button with InteractionA and InteractionB.
Thanks for all, Chris, you are very kind.
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If I set InteractionA and InteractionB in different buttons, it can examine every time when I press the Interaction button. But if I set InteractionA and InteractionB in the same button, it can only examine at first time.
When the actionlist…
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I set an actionlist in both Examine and Use slots, it also doesn't work when I want to press either input the second time. It is the same problem as before when I press input for the first time, it works, but after that, it doesn't work no m…
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Yes, that is what I want, but I tried setting the same input button in Unity Input Manager, but only the first time I opened the map was successful appearing a big map on the screen, after I closed that, I can't reopen it no matter how I pre…
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Yes, that is right about inventory interactions.
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I use InteractionA to open and close the Inventory menu, and also select item.
How do I use a Hotspot? I don't understand much about When inventory selected: Change Hotspot Label. I c…
"Choose Hotspot Then Interaction" is not exactly what I want, I only have one type of interaction. The function I want is that when the player is proximity to a hotspot, the player opens the inventory menu, selects an item, then run Invent…
Thank you, Chris!
About running interactions with code, the example code is what I want to do temporarily. But I have a problem with that code, Is that code only works with variable changes in AC actionlist? The code doesn't work with variable chan…