I have run gather text (and reset text once) so many times that I am not sure which texts are up-to date anymore. Sorry if I confuse you :(
Each time I run gather text and export the CSV, some lines appear and some disappear but I get lost which on…
For example the Key_Use_Dialogue ActionList got assigned the Speech Manager ID 553 and that entry was present in the Speech Manager texts list...but at some point (I am not sure when) the text with ID 553 was removed from the Speech Manager (see scr…
Thanks for the explanation.
The first screenshot is the hotspot (calls interaction)
https://www.dropbox.com/s/e70l5orys6ceiat/ac1.png?dl=0
The second is the interaction (runs PlaySpeech ActionList)
https://www.dropbox.com/s/aznu1whndoc33dg/ac2.png…
I added the link to the image in the comment as plaint text.
https://www.dropbox.com/s/9og80b45y2c7qrx/gt.png?dl=0
I had the texts as local parameters and now I am changing everything to "hardcoded" texts inside Dialogue->Speech Actio…
Thanks again, I'll try that.
But for now I have it working as I want with the code you provided. I just added a custom editor script almost identical to the editor script for the drag camera so I have nice uniform editor UI.
I am so glad I started…
Thank you very much! I'll try this ASAP.
I have my own implementation of this kind of camera, but it was before I started using Adventure Creator and I wanted to "plug in" in the Adventure Creator architecture to be more consistent.
I know it is an old topic, but for anyone stumbling here (like me) having a similar issue.
I wasn't able to assign the Player prefab while the Game Editor was in a separate window, but was able to set it when the Game Editor was in a tab in the Uni…