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MichelVictor

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MichelVictor
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  • Oh, ok! Great to know and glad it helps improve in some way. I use AC for years now and I'm still learning new things everyday, awesome tool!
  • It will be cool to have Actionlist for physical objects, like add force, add rotation, etc... Another thing that will be cool for Actionlist it will be check for triggers, like the trigger it self that has a lot of option there, but for the object …
  • (Image) (Image) I created a statue with rigibody and collider and the Box with the same When I tell it to translate the box try to move inside the statue each frame make it clipping, I set the player to be together with the box so it move at th…
  • Since I started to venture into creating games by myself with adventure creator, little by little I've been learning to make my own scripts and it's helped me a lot. Unfortunately I don't have all the time in the world to dedicate myself exclusively…
  • Worked perfectly! Thank you!
  • I just remove the idea of using inventory for it, I just make a interface that changes the global variables, I'm going to use the inventory just for the common items.
  • Ok, I think I find a way: * Set Global variables to each Equip Item * When click on the item, remove it from inventory and set the GV to true * Check if global variables changed, check if the item is set to true * If so, turn on UI Images + animati…
  • Yeah yesterday I kept searching on the forum and tried some ideas I had, but I always prefer to ask it because you are the expert here and you solutioned a bunch of problems for me in these years. Sometimes I just come up with an absurdly complex id…
  • Whoa! I accessed the downloads page a few times some time ago, I never realised the isometric camera haha, thank you! Edit: I know when I said that I'm using a isometric perspective is intended to the camera to be orthographic, but in fact I'm just…
  • Ok, I believe I found a way. For some reason the Axis just move 0 to 0.5 (I don't know where I can change that range). So I change the velocity to 0.5 and now I control the character movement with root animation and worked like a charm. Probably no…
  • I already did that, but it seems that gravity it the time that takes to the axis back to neutral position and sensibility is the inverse of that. Is just a smooth way to use an axis in a digital button. I tried to reduce and increase the dead but it…
  • Great to know! Thank you.
  • When I discovered how dumb my question was, I came here as soon as possible to delete my post, but you already responded. haha Well, I stumble upon another problem, when I select 8 direction restricted movement, I couldn't move my character diagona…
  • Ok I did more tests and it seems completely random, I create new scenes and test switch between them they are exactly the same, but some of them works some not. I did a build and in the build the scene that not working in the editor is working, but …
  • Ok, I created another empty project and imported the AC, was working normally, so I compared my project with the empty one and I found out that my Sound prefab from the AC folder had a Constant ID. When I added I constant ID in the Prefab sound and …
  • For my question 2, I figure out a way, I don't know if a good idea, but it works, if you have a better idea I want to hear. I assigned a button in my case "R" inside a #UNITY_EDITOR that call an ActionList to Engine: Reset Scene So I pre…
  • Perfect! It worked! Thanks!
  • Yes all scene has Default Sound assigned, and has no problem when you direct enter the scene from Unity Editor. Using Scene: Switch or Using the Save: Load. Or Load from AC menu. Version: 1.70.2 I don't remember to having this trouble with the old…
  • It happens with the load game too...even if you are at the same scene of the load file. (Image) If I turn off "Always reload scene" the audio works normally. Some sound like "footsteps" and "open door" effects keeps p…
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