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Mike

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Mike
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  • No, invoking ToggleCursor does not unlock the cursor
    in Cursor locked Comment by Mike April 2023
  • I've tried all 3 cursor rendering settings The cursor locks at the centre of the screen where the Hotspot was The AC cursor disappears leaving the usual mouse cursor which is locked. I have a screenshot but do not know how to upload it. What is t…
    in Cursor locked Comment by Mike April 2023
  • I’m sorry Chris but I don’t know what or where the cursor rendering field is. I am not invoking ToggleCursor and there are no Actions to lock the cursor. PixelCrushers tell me that their system does not affect the cursor
    in Cursor locked Comment by Mike April 2023
  • Hi Chris. Thank you for the additional help, and the tutorial. It’s working perfectly now. Thank you again
    in Player health Comment by Mike April 2021
  • Thank you for the help Chris. I can’t find a slider affects element in any of the menus. I’ve set up a new menu with Unity UI in Scene as the source and Slider as the element type but that’s as far as I can get
    in Player health Comment by Mike April 2021
  • Thank you Chris. You are truly a man of infinite wisdom and patience.
  • I'm sorry Chris, I don't fully understand. I've dropped the player prefab into the scene and made the torch a child of the first person camera but when I save and then remove the prefab the torch disappears along with the player prefab
  • I tried to do this using Object-Set Parent but get the following message: Setting the parent of a transform which resides in a Prefab Asset is disabled to prevent data corruption (GameObject: 'FakeSword'). Can I overcome this in some way?
  • Thank you Chris
  • Thank you for the advice.  I'm using Unity 2017.4.1f1 and AC 1.62.6  I prepared screenshots of the actions I am using but when I click on Image above it asks for a website reference which I guess must refer to a file sharing system which I haven't g…
  • Thanks for the suggestions Chris - the waypoints were just below the ground.  I moved them up and the problem is solved.  Thank you
  • Thank you Paramburu. I will check out those points and let you know how it goes
  • Thank you for your help. The game is first person and the sound is set to play when a hotspot is in range - raycast length set at 10. Changes to the Audio settings as you suggested seemed to make a difference the first time I tried it, but then went…
  • Thanks Alverik. I've sent Chris a .Unity file. I'm quite happy to share any files with you. How would I take a video of the game running? Record the laptop with my iPad?
  • I've spent several days on this problem. I have a fully working game which I think is quite good. The mechanics work well, the puzzles are good, the graphics are convincing and the story is intriguing. However, the illusion of being in and moving…
  • I've not been able to upload screenshots here, so I've emailed them to you. Is Trigger is unchecked on the Player collider
  • Thank you. I have seen the tutorial and I have set up a CollisionCube prefab to completely cover a game object, but my player can still walk through it.
  • The movement method is first person. The player object does have a capsule collider. How do I tag the scene's collider as Navigation static? Do I add a new tag called Navigation static? To every object in the scene?
  • Thanks Alverik. You are quite right about the bed - it has a frame as a child, and that has a mesh collider. My player does have a rigid body and the box collider on the tables is now not set as a target, but the player still walks through it. Wha…
  • Thank you Alverik
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