Think I solved it, the right sticks vertical axis is the 6th axis and not the 4th that every guide I saw said. Thought I tried number 6 earlier but maybe not :)
Having only one input set to the keyboard works, i can move the cursor both horizontal and vertical now. However as soon as i change it to Joystick axis and then set it to 4th axis the problem appears again. The problem seem to be the 4th axis input…
Same thing happens if I create and additional set to my keyboard, horizontal works but vertical just goes down to the bottom of the screen and sits there, with no way of moving it vertical.
Builds as well, tried using 2 different controllers so I know there is no problem with that. I used this button mapping for the controller but tried all kinds of axis for the vertical but nothing works.
I think I solved the "Bonus question" with global variables, setting a Bool from the door hotspot in Scene 2 and then checking variables when entering Scene 1 if the bool has been changed and if it is then change camera. Seems to be workin…
Bonus question: Can i choose which should be the active camera when the player comes in to a scene from another scene? For exaple:
Scene 1: Player walks through the front door and Camera1 is active, player walks through the room and the camera chang…
I´m not sure what you mean by un-edited Hotspots? The only thing they have on them is a Use interaction.
Using fraps on my build shows stable 60fps which is maxfor my screen so the build seems to be working fine but there must be something else goin…
I searched through my old notes from earlier projects and found out that objects made with ProBuilder are set to static by default so I disabled static and it works great now! As usual there is nothing wrong with AC itself :D
Yes I dove into the manual and found that it is actually supported so I think that pretty much seals the deal for me. I think it´s good for small developers to do episodes because you get a "product" out faster. And letting people play thr…
I totally get what you are saying and that is pretty much what is worrying me :D I really don´t know how to expand the length of the game so that it reaches around 2 hours. Maybe I have to consider adding more puzzles to make it more "playable&…
I got it working now after reading the tutorial Chris, thanks! My only problem right now is that it takes the clips from the Demo/Recources/Speech. (I accidently had it in my build settings) Is it safe to delete that whole folder?
Ok I read it but I still have no idea of how to get it working, Let´s say I have a hotspot with an interaction that makes a character speak, how do I set that up? Dialouge: Play speech is only text, right?
I tried Object/Visibility/Invisible but that did nothing because nothing happens when I put my player prefab in the "Object to affect" since AC creates a new instance of it when I play the scene?
What I´m after is pretty much a Player/disa…