The problem is in unity 2022, try upgrading to 2022.1.8f1 then simply play the scene if tin pot has Interpolate set he will not respawn on the playerstart but somewhere else.
`using UnityEngine;
using AC;
public class AC_CameraCulling : MonoBehaviour
{
//AC main Camera
MainCamera _mainCamera;
void Awake(){ //get the AC Main Camera component from the current Unity MainCamera. _mainCamera = GameObject.FindG…
Yes the 2 cubes are next to each other and yes I’m using Camera’s culling mask.
I’m only using a script called “ac culling” on the main camera so that other game cameras can have their own culling mask
(Quote)
Check this image for full inspector:
https://imgur.com/a/yLTqtTl
(Quote)
That is true, since Tin Pot relies on root motion, you will need to also delete his animations which are the idle, walk and run. Once you do that he will be able to m…
I believe I know the source of the problem. It happens when the -apply root motion- in animator is uncheck
However, tin pot uses root motion, while my character depends on AC player script movement to move the player.
So, in order to recreate the …
(Quote)
https://imgur.com/a/JyCCGso
https://imgur.com/a/GwQz3Wn
(Quote)
Yes
(Quote)
If I rotate the player immediately this issue will occur, but If I rotate it shortly after, the issue doesn't happen.
Hi, I have read the turning issue discussion you provided, his subject is mainly about camera issue. The issue i'm having is about the player rotation. I also set the Gravity value to 3, but I still get the same result. I have uploaded a new video t…
I am using a controller (analog stick) to move the player.
I believe this is not an issue or a bug, it's probably how the system is, I want it to be more accurately when rotating to angles. I've also tried the Tin pot to see if the issue still exist…