'Exit: A Biodelic Adventure' will be released on the 1st of March! Many thanks to Chris and his amazing 'Adventure Creator'!
You could try the demo-version at the Steam page!
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Yeah, you're absolutely right! 'Value can be translated?' wasn't checked for the destination GVar, I set it, and now copying works just fine! Thank you!
When I'm switching scenes using the Scene->Switch action, object at the loading scene is rotating correctly, it stands still only when I'm loading a save file.
Thanks, Chris! Yeah, I'm using a non-AC scene for loading, it has only a camera and a sprite object with additional script for rotating this object.
After I made this change the savegames started to load!
if (KickStarter.eventManager){ KickStar…
Thank you very much, Chris! The second approach worked like a charm! I also tried the first one, but unfortunately, I wasn't lucky that much. If you have some time, we could make some experiments to test this fix too, but only if you don't mind, the…
Looks like Chris and Rairun were right - it's the menu to blame!
I've got a special menu with closed shell, when user hovers it with mouse, an ActionList for turning on is being executed and it shows my Inventory Menu and the closed shell menu is o…
Thank you, Chris!
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1.73.8 version was fine.
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No, there are no other menus that would be interfering with the Inventory menu.
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Tried it, but the problem, unfortunately, remains.
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To be honest, I don't like the Unity me…