Thanks a lot! It works great! I need to disable inventory interactions too, so I've added the following code [and it works too for my surprise =)]:
foreach (var invButton in hotspot.invButtons) invButton.isDisabled = disable;
[upd: for some rea…
Some new biopunk gifs!
The larvae yin-yang represents the duality of youth, describing how they are always hungry.
(Image)
A tiny mutant from our biodelic lab gives you this slighty mutated flower.
Thank you very much, Chris! Worked like a charm!
(Image)
And many thanks to you for the Adventure Creator, it's incredibly powerful!
For such Unity newbies like me, there is an unlit texture shader:
Thank you, @ChrisIceBox, you're so helpful! Looks like either changing cursor in the custom event handler or using interaction icons as items will solve my problem!
I keep in mind a CHTI mode with a on-screen menu (aka verb coin) as an option too. B…
Thanks a lot for your answer, @ChrisIceBox!
Looks like the 2) is easier to implement than the 1). Which approach would you recommend me to follow first of all?
Just to be clear, I'll try to summarise what I'm trying to achieve. "Use" inter…