Awesome! Thanks for the reply - I really like the idea of having a separate prefab just for cutscenes. Thinking about it some more, there's no need for me to preserve the player anyway as I'm only using UFPS for movement and the 3rd person camera, s…
Thanks for the reply, Chris - btw, I love Adventure Creator. You've done an absolutely amazing job with it and I can't believe how much work you must have put in to get it to where it is. I am a fan! :)
Anyhoo.. yes. Sorry, I wasn't very clear on th…
When it came to the 'all guns on start', I found that untagging the Main Camera in the scene and tagging the one on FPSCamera in the player prefab worked for me, but I then hit the firing issue when I tried to move the camera in-game.
To fix it, in …