Hi I've upgraded to 1.20.0 like you sugessted and the error is gone. But after the scene is loaded and starts I get this error:
UnityEngine.AddressableAssets.InvalidKeyException: Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException'…
I'm using unity version 2020.3.2f1 and AC version 1.17.0
I have added AddressableIsPresent and also followed the instructions from the manual.
Here is a screenshot of settings scene loading : https://imgur.com/a/oUOy6J6
Okay, I set the Appear type to On Interaction for the hotspot menu and the text doesn't update unless I move the cursor above the RectTransformBoundary of the InteractionUI.
Here is a video:https://imgur.com/a/ZUCFYQd
What's happening in the video…
I got the interactive buttons working. I was using a canvas inside a canvas to contain the buttons. I replaced the RectTransfor from Canvas to Panel and it fixed the problem.
What I'm looking for now is a way to show the hotspot menu even when I ho…
Thank you for the code. It solved the movement problem. Thanks a ton for the great support.
I took note of the Constant ID values and double-checked them. They seem to match. I have tried both Unity UI Prefab and Unity UI In Scene It doesn't work.
…
Thank you for the warm welcome Chris,
Ok, I've switched the Interaction menu's** Appear type** to On Interaction and changed the Input method to Mouse and Keyboard and you were right, it works. So the problem is with the touch screen input method a…
After implimenting the Life is strange interactive menu, the interaction buttons are not triggering the hotspot actionlist. And also I choose to show only those buttons which are linked to available interactions for the hotspot, but all the buttons …
I think I solved the problem by changing the Old Interaction menu: appear type to On Hotspot. I was misled as renaming the menu to Interaction_old did not tell AC to use the new interaction menu. But how do I choose which menu AC should be using for…