Ok, if anyone is interested, I found a part of the solution to my problem with unitydoc:
http://docs.unity3d.com/460/Documentation/Manual/HOWTO-UIFitContentSize.html
(background image fit automatically with text size, we can use padding, max height…
Ok, great!
Another question, I don't know how to explain but it's about the click marker size.
My game is in 2D, and I would like to set the click marker size like any other cursor (scale with screen size, not absolute pixels).
I'm very interested by a scrolling dialogue box. PixelArtist if you find a way to do it, I would be curious to know how. Because for now with the new UI system I have not really succeeded. (We can scroll/mask, but I'm stuck with the auto scroll of t…
How silly of me. I don't know why but I thought "Size" field in the InventoryBox doesn't change icons size. It's perfect now. Once again, thank you.
Another question, I read if I want to change the size of the cursor when an item is selec…